yeah, t3 is what makes rippers pretty MEH to me. If they were t4 they'd be worth it, but t3 is just /shrug. Not something i want to spend more...
pretty sure monstrous cav units just use the highest toughness thats on the model.
You're saying if both of those things got faq'd what you'd be painting would be drastically different? I'd like to hear why that is the case,...
and yet lizardmen still can be an extremely powerful and competitive army. most armies have it a lot worse. the book was dull but /shrug....
it'll be brets and skaven with the next two books. June is Orks for 40k, meaning brets will prolly be in july.
Sigh.
I don't think high is the best tournament option in general. Takes too long to get the spells you want. If you want death snipe and searing doom...
They still can't.
Dunno why but I always forget about metal.
i dont know anything about privateer press. but i hate metal models. and shouldn't it be more a matter of what game system you'd prefer to play?...
death, wandering, life, light in that order.
The winner of the SCGT was recently on the latest heelan hammer and he used ogres. To secure first place he fought Jack Armstrong's lizardmen...
i see.
Spears don't give you an extra rank on cavalry.
Re: GCPD's Lizardmen (Tournament list v2) Fair enough :) I tend to just run them with musicians anyways. I'm lazy and use use a guy with a...
Re: GCPD's Lizardmen (Tournament list v2) i'd reevaluate cohorts. they are very good. worst case scenario they shoot just as well as...
Re: GCPD's Lizardmen (Tournament list v2) because for 110ish points you get a wizard bunker, a unit that can hold steadfast decently well, and...
same.
Re: GCPD's Lizardmen (Tournament list v2) At this point a skroxigor unit is probably the worst of the core choices. a 15 or 20 block of skink...
MR on the bus is pretty key. I also think only 6 or 7 cold one riders is cutting it too short. If you're going to bring a COR bus i think you...