if you dont have some nice LOS blocking terrain on the field, carnos are risky. i'd use more cohorts/skirmishers. best units in the book....
3 rippers give up points too easily. They do nothing without being in combat. You can't use them to redirect because frenzy. 3 terradons can...
If your rippers are turned they wont be able to charge the following turn. If you're going to charge them at some point they will need to be...
I like this edition. I dont think its perfect, but i'd rather have the rest of the books come out first. Especially wood elves and Brets.
Skink cloud is, in my opinion, one of the most tactically challenging armies to play. The book is boring and uninspired but the fun comes from...
Less expensive, poison, drop rocks. They also don't have frenzy on L5. They aren't a unit that needs to be in combat with its t3, low save,...
Worst idea ever. 8th is fine.
It was a spell built around 7th edition rules and has aged awkwardly. The skaven book should be out soon hopefully it hits the mark.
Re: Game 27 - 2400 vs Dwarfs Thanks for the analysis. Not trying to dismiss anything you said, but if i had to crunch it down to just one...
Re: Game 27 - 2400 vs Dwarfs I still dont understand why there is such a push on this thread for rippers being some amazing unit. I think the...
hooray!
Ancients. Always. Strength 5 stomp and a worse save makes a huge difference.
I agree
Tyranids will eventually be better. No one has adjusted yet. Flyrants are godly. The whole army can pew pew pretty hard. They did okay at the...
:shamefullyembarrased: no thank you! I would hate that change...
If the end goal is better balance between armies thats honestly the best thing to do.
kroq gar is a steal at half price. couldn't take a slann, but still. /shrug. really can't go wrong. seems like you'd want to go pricey to...
seems like even with the 2+ armor save you'd die pretty quickly to poison attacks.
Well i think you hit the nail on the head when saying its unlikely to do much. Should be fun tho