wanne bet they're going to get some combo for a 4+ at some point? Just cuz it'd be hilariously OP? :P
[ATTACH] it's an unmodified one. So fortunatly no 4+ nonsense.
edit: double post.
Warden's warscroll in english, and not as zoomed out is slightly less scary. - Moonfire flask turns out to be a once per combat thing, that...
Wait, is that +1/+2 attacks for every single weapon? Does that mean the steedmaster (their captain) has a potential 11! attacks, and a regular...
Well given that it would burn much like dragonsbreath and warpflamethrowers that would be fitting :p
The original intend was definitly for it to be "stuff that armour doesn't help against" but at this point they've been so inconsistent it barely...
Quick, someone give him a 100 likes :p
I'd agree if mortal wounds were actually used exclusivly for that. But sadly that isn't the case, which makes even that argument feel rather weak....
Sadly I have to like this, ruining the score :p
imho covering spells/abilities would've been more unique, and more usefull given that those are pretty much all D3's. In that sense alone I...
I honestly don't get why they didn't just outright state it only works for "normal" wounds in the first place. It'd also have prevented the mess...
nope, the entire base needs to be in the radius It's in the F.A.Q for the GHB I think.
Eh no, 3 things are important - The minimum - The maximum - The average +/- standard deviation. Just looking at the average creates all sorts of...
Isn't stone edge supposed to do on average 3-4 wounds against a 4+ save assuming you have his guaranteed cast of 10? A 5 or 6 would trigger a...
Ah my mistake, keep forgetting the unintuitive ways the rule of one works at times. Why does he have both a guaranteed casting roll and a +1...
It's not like unbinding a guaranteed 10+ (or better) is easy. I mean sure, our slann stand a decent chance when fully buffed, but even they...
I'm going to assume he gets to use both of their spell lores. Which gives him the choice of: - His AoE: 18" AoE, everything suffers 0-D6 mortal...
If he can pick the right spells from those 2 spell lores he'l be throwing around fairly high powered nukes with ease. I don't think he'l be...
that too, why bother making an army that moves at 4-6" as it's main weakness if you're going to give it a spell that doubles movement on top of...