meh, I'd say the oldblood is probably better if he gets an artifact given that he has more attacks and those tend to scale well with the number of...
The pile-in could also work I guess, but terradons seem to like being on the ground for now Rippers seem to have an easier time though dropping...
What exactly would you take the warden for? It doesn't really add anything when compared to a sunblood or oldblood, and those can at least buff...
I don't get the warden, the only additional rule he has over the regular guard is his command ability and it's a fairly terrible command ability....
meh not sure what to think of this. In all honesty the strongest reaction I'm having is "shame since it won't be in AoS". I really wish they'd...
The main strategy imho should be to achieve local superiority somewhere with a big scary buffed up block while you stall your opponent with msu...
that's not a battalion.
To be honest the biggest issue is probably the eternal starhost & the eternity warden. The warden is just flat out pointless (guards are literally...
At least it's fairly consistent, doesn't need to be babysat by a slann (even if a slann can acces additional powers it's not needed for the engine...
yup, that works well with their ridiculous movement + shooting :p Not sure how well that'd work as a general tactic though, most opponents won't...
meh, it still has some great potential uses. Take an EoTG, stick an emerald swarm & slann next to him, laugh as your thunderstrike starhost now...
from what I remember they're fairly mediocre (I don't play em, so not too sure) Anyways: + great shooting + Loads of rend + fairly sturdy & elite...
- Made slann too important - Wasn't very fun to play against or with - Borderline OP due to the absolute deranged amount of units you can spam...
meh, paintjob it is then, my existing terradons & rippers already have the various helmets, and relying on just the weapon is going to be confusing.
eh, if I'd have to make an educated guess middle-upper tier. As a mostly theoretical based on the tome: + Decent combo's + Loads of flexibility...
it's fine that we need to build around it. Issue is that right now even if we do build around it it seems to achieve very little and can be...
The realmshaper. Got are branches annoying to paint, especially when half the model consists of branches. [ATTACH] [ATTACH]
meh, the save alone is already absolutly brilliant. It puts him at 2+ baseline against units with less than 5 models.Go stomp some stuff :p
why in the world would skinks be 50 additional wounds to your army? I assume that's a typo? :P Also, melee units are currently much more viable...
Aside from the fluff it's also a fairly meaningless rule. With the exception of some very specific builds it's very rare to have a lot of bravery...