the starseer was always great. My thunder lizard list utilises starseer and geminids to create an effective extra -2 rend (1 from spell and 1 from...
no, the rule allows for it to go from controlled to wild. bonded is its own thing and so the purple sun will always be bonded
So Kroak Astro Starpriest guard knights Knights engine Priest Steg Knights Bastiladon yeah i like that. Good mix of stuff
My issue with the list is you have engine of the gods and 2 bastiladons. 2 of those 3 will see a significant drop in potential effectiveness as 1...
Knights all the way. They are the best screen as they are fast enough, cover space and decent defense. They also take buffs well and can punch...
Having engine and 2 bastis is not for me. Personally i only bother taking 1 bastiladon these days as you can no longer fire both twice. A priest...
Firstly, kroxigor are a good option for the battalion and benefit well from it. They are perfect as a counter punch unit, sot them 1” behind a...
you could put the skinks, star priest and a unit of terra/rippers into shadow strike temple host (if this is a coalesced list) makes those skinks...
I think that due to how kroak is far more vulnerable now (being that he has no 4++ and can die after 2 wounds) having a good block of guard and...
You can be surrounding a unit and have each model go 0.1 forwards and 0.1 back just so that their bases go over the target unit
Yes. You can move wherever you like during pile in, you simply have to end as close or closer to the nearest model at the start of the pile in
Battletome seraphon designers commentary. Faq section on the warhammer community site
yes, ranging out for 18" and 24" shots is certainly manageable. Generally if you aren't fast enough, or have shooting, you cant catch the boats....
i find a list like this would work better with a starseer and cogs so that you can effectively launch the knights out. the sun claw isn't really...
The issues i have with warriors vs guard is that the warriors wounds take up more space which is rather rubbish since they are also slow outside...
They work fine as an infantry unit. A block of 20 does do serious work. The issue is that knights just do that job better
Yes, nothing changes until after the units activation is finished. You do all the attacks, all the saves, then only at the end do you allocate...
yeah i would also recommend thunder lizard with what you have. slann for CP, 2 bastiladons with bound burning head, taking 2 5s of knights and 2...
being able to play kroak far more offensively by either having a trog or bringing more guards so that he can affect more of the board turn 1 is...
In fangs intend to either set up so that i dont require a CP, or buy a CP. I prefer not having to spend the points on the raptors and wings