Yup. I'm sure they will faq it so they can join as one of the special characters has a rule that affects his unit. Just have to wait.
Re: Custom Artillery Dice Sneak Peak I want badly!!!
Rippers and terradons are both fliers and monstrous cav so I just don't know how it would work.
I played skink chief spam with the last book backed up with loremaster beast slaan. It was not fun for me or my opponent. I blew up everything...
I think the trog could work. But you have to make sure it's protected until it can roar. Not sure it's worth the 200 pts that come along with it....
Grapeshot rolls an artillery dice for number of shots. Then roll to hit as normal.
Good catch. It shoots like grapeshot which doesn't have the multiple shots rule giving it the further -1. The dons are looking more and more appealing
I agree. But there will always be the discussion about it until the faq comes out and clears it up for us.
You use the guest highest ld in a unit
Haha that's great
Ah yes quick to fire. I missed that in their weapon profile. So they move, shoot and will need 6's to hit
Point haha.
Razors do suffer modifiers for moving, range and multiple shots
However now that I'm reading over that rule again, it does say you can join a unit of monstrous cav and that is the unit type for the rippers and...
Pg. 97 brb states characters cannot join units of fliers.
If the model can only ever make one attack then you don't get any more attacks than his first one during the first round of combat he is in. And...
Agreed. +1
Supporting attacks happen whenever a model beyond the first rank makes an attack. So I don't understand how asf comes into the discussion. The...
If you look in some of the army books done models that have frenzy have the extra attack included in their profile. This may have just been...
I honestly believe it is referring to special rules such as frenzy and devastating charge which cause you to roll more attack dice. Things such as...