Interesting question as it does not have the choice to fire one shot each...... mmmmm ...... I'd like to see the answer to this one too!
:D So happy!! This list not only beat a LM army a couple weeks ago, but beat a HE army last night!!! :D
I think you can pivot on the spot with a reform without leadership test as not fleeing. However, I don't think that you can move after turning...
But surely a challenge can not be entered into by another unit? It's a challenge between two peeps, with no intervention......
But if there is no unit nearby and it is just the Daemon and the Oldblood, surely it's not a challenge but a straight forward combat....
1) Direct Damage - cannot hit units in combat or be fired from combat 2) officially he cannot join. Drop rocks is possible as listed under...
I'm pretty sure that if you charge something with terror, the charger must take terror test.....
I agree but it strikes me as odd that they specify it for the bow but not the pipes.....
Cannot shoot whilst in combat.... Quick point to make regarding the 'marching and shooting' scenario..... LM book says cannot fire the giant bow...
I was always told that was a lance for +1 strength........ I must re-read this section! :jawdrop:
Further question... The LM book says how Grym reacts if Kroq dies (meaning he gets to carry on) but what if Grym dies.....
How are the attacks against these two worked out as they have different WS? Ta
Why a spear? It has no bearing unless fighting in ranks....
Curious.... why panic test? Unit lost less than 25%.....
Personally, I work it as..... Skink has BS 3. This means..... Blowpipe single shot, not moved, short range = 4+ Blowpipe single shot, not moved,...
Hi there! I assume that the scar veteran is the BSB? Someone else may need to answer this one, but are non-standard bearers allowed to carry...
Maybe cut handlers down? Lose a cham skink?
I'd replace the pipes for Jav & Shield on the skirmishers......
I asked GW Exeter and Plymouth in UK. They both said that the LM book overrules the BRB for rules. They agree that Deliverance would hit all units...
So you'd need a fairly hardy unit to end up with any members left in the Ethereal unit...... For example, a fanatic could land (averagely) 7...