Rippers are beasts in combat, but a defensive army doesn't need any more melee. Shooters would be more valuable to add a level of support.
Curse of Fates can be used to give a +1 Modifier to any roll once per phase. Already now you have a 50% chance of summoning our big monsters,...
Yeah but it's really really easy to get a stack of casting modifiers to achieve those high summons.
The Lizardmen were always meant to be mysterious and ambiguous, but over time we learned basically everything about them. This hard reset is just...
Actually y'know what, how about a limit on the amount of non-basic troops you can summon? Things like zombies and skeletons, Saurus Warriors, or...
Gonna be honest, this book portrays the Seraphon exactly how I was hoping they'd be portrayed, I think it's perfect.
I'm personally leaning towards limiting the number of wounds/points that can be summoned, but an exception would need to be made for Vampires...
Because they're meant to be summoned. Everything in our army aside from the Slann is meant to be summoned.
With me it's because I play a very defensive army so all my troops are irreplaceable.
Between the chance to dispel, the 50% chance of it missing, and Archaon ignoring the affect of all hostile spells on a 4+, Hand of Dust is not...
Ever notice that we have the campest deaths? I rarely summon more than one thing per turn, if I ever summon at all. I tend to focus my...
Due to their lack of Rend, you naturally want them fighting low armour enemies, especially with that damage they have being able to smash multiple...
Not at all, in the matches between Archaon and Nagash that we've done either Archaon annihilates Nagash, Archaon just regularly beats Nagash, or...
Yeah then that's bull and totally handicaps Vampires.
Trying to figure out how to kill him with my Fyreslayers will be a bit harder.
I've killed Archaon a few times, I think it's very fortunate that he's got the Daemon keyword and we get huge bonuses against Daemons.
I don't think this is bad so long as you can summon each more than once rather than only getting three summons in the entire game. If yuo summon...
The major differences are in their value and their strengths. The Warriors are cheap infantry who are cheap to summon, if ten die then you...
My poor memory acting up again, Freddy. I'll take it in my stride and own up to it. But to be honest, all I feel the need to change there is my...
The limit we usually play with is that you can't summon anything you don't have on your list at the start of the game, basically it's a way of...