When Age of Sigmar first dropped and the Seraphon section was added, the lack of any points system resulted in the decision to not include a forum...
True but the problem there is that it may waste precious Rerolls, and even then you'll only have a 50% chance anyway, you just get two shots. It...
Not been here since September, but about a month ago I discovered a new role that's honestly vital to any Aggressive army. Figured it out in...
Honestly, no. I've already wrote up a Vampire Counts army, did it ages ago when I said I would. I've neglected spending the time posting it...
I disagree. If your opponent is sufficiently prepared for this then they're going to totally block your Rippers from doing anything valuable. What...
There are some major flaws in your statement here. Saurus Knights are hard to play right, but when played right they're our most powerful unit...
The really big Khorne fellas like the Mighty Lord and the Skullgrinder are absolute monsters, but the regular troops are rather piss poor and rely...
One thing I find interesting is that Nurgle units have changed their focus. Used to be that they focused on being impossible to kill, but Tzeentch...
I actually really want to do a Nurgle one, I'll probably wind up sitting in my GW pouring over that Chaos battletome this weekend.
You didn't offend me, lad. The entire reason I backed out of that part was so that I didn't offend you.
I had to choose the Dumbledoor for no reason other than that pun.
Yeah you are silly. I only know that you can't do both because I did the exact same thing and wound up being shown that part of the Warscroll too....
"Some units of Saurus Warriors wield Celestite Clubs, while others are armed with Celestite Spears."
I'm inclined to lean towards spears, Warriors are absolutely built for horde tactics and are wasted on smaller units so a weapon that gives you...
Here are the rules as they were last written. A bit of testing has had us alter the rules, such as making the amount of treasure jump from 4D6 to...
That's not the sort of thing to ask me, I'd just tell you to buy it direct from GW so you actually support the people making the game. So on that...
Because while they are good tacticians and are basically the only Seraphon capable of sustaining an army without a Slann, tactical ability and...
Well the major advantage that the Salamanders have is their Rend, which is a massive -2. It makes them ideal for penetrating high-armour defensive...
1: The Slann is the fat magic frog thing in a hoverchair that is the most powerful type of wizard in the game (because Nagash cheats with all his...
Yeah it really was a lot of fun, I don't think any player walked away unsatisfied.