Make sure you ask the TO repeatedly to point out on the doll where the big bad lizard touched him.
MR3 is a great call, thank you! Banehead + Banishment is great for putting a hurting on greater demons as well. I thought about switching to Life,...
That would require buying more models. Besides, with Light the Cav is usable as Hydra/Abom hunters, not great, but usable.
Since we're only a couple months out from Ard Boyz, I figured I'd start messing around with lists. My goal is a solid 3k list without having to...
If you are unfortunate enough to be stuck playing Faux-hammer I feel bad for you.
Yes, you may. The rule isn't 12 per turn, it's 12 dice maximum at any given time. The only time you can't use it is when you have 12 dice already...
Re: Two Questions - Stegadon and Jungle Swarms Not entirely true, you can move and fire but not march and fire using the howdah weapons rule....
This assumes that you will always have ToV up. Most people catch on pretty quick that if they take it out (in either your turn or theirs) not only...
All-Skink forces in low points games are actually pretty solid. I don't even add a unit of Saurus until 1k. The trick to winning with them is to...
I run mine as a Lvl 1, with the cube, in a 10 man unit of skirmisher skinks. His job is to use the cube when needed and not die, so he usually...
Crap, forgot that Skaven chieftains were T4, not T3 (last time I fought them I was testing Shadow out-- Withering is nice even if you get a bad...
Strewart covered some of the best points-- soften them up with the two magic missiles and poison and make sure the block that takes the charge has...
Ancient steg wouldn't be so bad, all three are very susceptible to poison. 4D6 +3 poison shots will often be better than charging him in,...
I think you've sold the Blood Statuette a bit short. It's great for taking out Teclis, EOTG priests, putting a wound or two on unkillable...
It's often a matter of what else you're planning on casting in the turn and how big your power dice pool is. I usually put it out first, since it...
Actually, a lot of your lore choice will depend on how you build your army and what you go up against most often. Avoid Heavens, it's a weak...
Hard to compare in units of 5, since the scar vet unit would be much more expensive. Even after marks, full command, and a magic banner you could...
I've tried both and dumping him in the skirmish bunker tends to let him live longer. He's a lot less threatening than he is on the EOTG and...
With a 12 inch march and a 13 inch average charge they are usually only under fire for the first turn or two... and if they'd rather be shooting...
If you're going to do that you might want to give them all cheap magic weapons (in case of ethereal) and take lore of beasts on your Slaan......