You have to kill the first ogre with the cannonball, otherwise the cannonball stops and inflicts no further wounds. It's under the warmachine...
A note on tetto: He still gets look out sir with the saurus. It's unit-type that matters, not foot-print. He should be easily protected, since he...
241 Old blood, cold one, GW, glittering scales, dawnstone, other tricksters shard 129 Scar-vet, Cold one, GW, Gamblers armour, luckstone 120...
the individual RnF models in an unit does not have "individual" wounds, i.e. you never attack a specific "ogre 1". The wounds are always applied...
Why not a scarvet on carnosaur instead, sounds like a lot more fin :)
No, because multiple-wound weapons can never cause more wounds on a single model than it has on the profile. It's on the same page. The "spare...
I think the biggest issue with true line of sight is when you and your opponent disagree. "My mage can see your mage" "No, can't, the tree ks in...
Oh, I thought the carno was I 3 as well. And I just assumed you had a GW... Combine the 2 above and my brain got overheated and assumed you could...
How is it even possible not doing tons of wounds on a halbardier champ? With 9 A and d6 stomps which all wounds on 2+, no AS, you must have been...
I agree. RAI/W Rules As Intended/Written. RAI is usually used when the rules is written one way, and you want play it differently, with the...
@Sleboda: I have quite enjoyed reading quite a few of your other posts, and usually you have a good arguments building your cases. In this case,...
I agree, unfortunately. I would like to charge my cowboys at multiple targets. Character #2 and the unit is a "combined unit", and thus follows...
No, Thunderstomps don't benefit from other special rules.
Isn't Net of Amyntok a hex-spell? And I think the rules for Magic Resistance is that it provides protection aganst direct damage and magic...