I just came across this thread and have been laughing at the idea. For a modeling idea I am thinking more of a superman style cape flying forward...
It seems like javs suffer from long range now which kind of offsets the extra range they were given. So if I am running skirmishers should I stick...
Right, but the results state, D6 dice are lost from the power pool. There is no specification of whose power pool. Actually, per magic phase there...
I noticed that the majority of the results on the miscast table result in D6 dice being lost from the power pool. It seems if we miscast, we can...
This probably means that the slann can't use the flying carpet either.
In the old FAQ you could charge a unit on a hill and drop rocks on any other unit that you passed over. I wonder why they decided to change it....
With magic now being a pool again, this item gets a little bit better, though not as good as when it worked for both dispell and casting dice....
The extra attacks are coming from two different rules so its okie, in your case its both from frenzy, if you are already frenzied you can't be again.
Opps right....my bad about that one. The one about it being just a mount. I guess it makes sense, it means issues where other magic items would...
In terms of lizardmen stuff there is not much that is new. Most of the FAQ is the same as 8th, some stuff I found cool Gor Rok now counts as...
New poster but been lurking for a while. Used to hang out at the pyramid vault forum. From seeing the rulebook quickly, magic works like this....