With the new vanguard rule you can have your regular terradons 8 inches into the enemy deployment zone on turn 1, and if you go second you can...
Sadly, thunderstomp only works on normal infantry, swarms, and war beasts.
Lords Slann: Drop Higher State and Unfathomable, add Becalming. Your Slann will be have to be in the temple guard and very well protected there,...
That and the fact that only the first rank gets the extra frenzy attack anyway.
I like: Lt armor/shield Sword of Strife Dragon helm 6 str 5 attacks with a 2+ AS (and a 2+ ward against flaming attacks which not THAT great, but...
Multiples of 11 skinks per Krox, usually a 22+2 with FC set up.
And their mages are much easier to kill off... I'll take TG/Slann any day of the week.
By themselves you'd be correct. However, toss a Slann in (like you should be doing) and they become coldblooded, rerollable, stubborn 9 (10 if...
That's a lot of temple guard with your Slann, 1100+ vp's worth should the worst happen and the unit get's wiped out (even failing stubborn 9 with...
I only take the ancient now, better impact, stomp, and AS. While I don't have the math to back it up, I feel I get more wounds out of 4d6 blowpipe...
Crown is an enchanted item, so it's legal.
With LD 10 coldblooded rerollable you're pretty much immune to (the now neutered) psychology anyway... and there will be times when you want the...
Correct, that unit would be better off running 6x5 to maximize frontage for damage and to try to keep steadfast for as long as possible. LM...
Take both, it's best of both worlds. Saurus in the face, skrox in the flank. They are different tools for different situations but they can...
You're using a rule worded for single-type units to describe what happens to a mixed unit. And even then, casualties taken from the back is still...
Page 69 tells you want the special rule "fight in extra rank" means.
Iffy, I would think that since Krox count as two ranks they would eat up the extra rank of attacks as well.
Pushing things into dangerous terrain is always fun as is pushing something from the side far enough to give another unit a flank charge, but on...
Trade out the illegal armor for cupped hands (with lore of life it actually becomes an offensive weapon.) The second skink priest with the cube...
I run two but as different units. March and shoot is a huge boost, so are the new monster and handler rules. With the new giant infantry unit...