It is not just for comet. Heavens is overall a very good lore. Chain lightning, and the wind push one(can't recall name). And if you fill up...
Essentially, it just saves you from having to constantly reference the book for each lore. It is by no means necessary, just convenient at times.
3 guarantees you know all the lore of heavens spells(minus the base one, but you can swap for it). That way you are sure to have the comet...
Can't do that as they are not the same type of unit.
The beastmen set of magic cards are limited, while the main deck of 8 lores is not.
That item isn't mentioned anywhere in the posts. The Slann is flying using the new item in 8th that lets models fly (The Arabian Carpet). Though...
I have them(from the 4 pack), just not at home and able to measure. 2 are the same model as http://www.reapermini.com/figurefinder#detail/02351...
The 4 pack ones are about the same size. They are right around 2 inches high at the top of the head.
Well they have to shift it somewhere. It doubles above 3000 and then that's it.
Skaven will definitely be a lot better, but their magic lores are not as good as the 8 basic ones. They can also take more of their big guys, 2...
You wont get 12 shots with the kroxigor taking up some of the second rank though right?
As awesome as this spell sounds, I do not think it will work out that well in practice. You have to last until the next turn before you can get...
Doubtful it will be that good in 8th. You will see more war machines and mass troop killers than before because of the buffs to infantry. And...
It will be rare if ever that you will have all 14 skinks in the front rank in base contact with an enemy. So you will rarely use all 40 attacks....
you can also only have 3 units of a special, so no 4 units of terradons. It doesn't shift till 3001 and greater games, then its 6 special and 4...
Well I highly doubt I will fill all my 25% rare selection with salamanders(probably go 2 packs of 2, or 2 and 1). So if I can manage it I might...
If your not going to take at least 4 ranks then I don't see spears being worth it. You are also going to be taking hits from the non guesswork...
Do Stegadons get 3D6 to flee? I thought you had to have movement 7 to get 3 dice.
This causes your stegadon to make another flee move. And I believe it can be run down as well if you do not flee far enough. Don't have...
Well even more so in 8th than 7th I would replace those Razordons with Salamanders. Jungle Swarms are just crap imo, id get rid of them. War...