It depends, if the community comes up with a way to balance the game, then there will be list building for AoS as well. At the moment I do...
I spend a hour or two yesterday trying to make a different algorithm, but the problem was that no matter how I attacked it, some of the models...
Under the test for the Shooting Phase it does. "Pick one of your units. You may not pick a unit that ran or retreated this turn. Each model in the...
True, but there is a subtle difference between the points in Ed. 8 and wounds in AoS. Now both a Skink and a Temple Guard has 1 wound. While in...
I can only imagine what they would ask for something like that... We would be talking millions most probably. On a side note, I do not believe...
That is why the bases are really important, since when you are in close combat, only models that you manage to get within 3" of the enemy models...
I have tried a few different algorithm to automatically calculate points, and I do not believe it is really feasible to create this. Mainly due to...
Since with Age of Sigmar everyone of your models you are able to cram within 3" of the enemy is allowed to attack, and there does not seem to be a...
So what you are saying is that if 5 out of 10 models in a unit is within range, then all 10 will shoot at the target?
True, but depending on how you look at this, you can also turn it the other way around. With other words, I can move up, shoot, and then try a...
Yes, this approach sounds like it could work. The problem is how to count the special warscrolls, i.e. where the wounds are unlimited like with Kroak.
How can this be correct, since you move before you charge? This means that if you are up to 12" from enemy models, you could not do anything in...
If I just interpret the part of the rules that cover this, it is possible. Though does this means I can bring units from different warscrolls...
After running these two tests against the two initial algorithms, it seems we have a few considerations we need to add, which unfortunately add a...
Yes, if we compare to 8 Ed. I guess this is the best way of explaining it. Only difference you are told at once how much to ruin the Armour save with.
The second is equally flawed, note on closer look both seems to be flawed on both ranged units and fast movement units (i.e. units with high...
The first algorithm is seriously flawed on ranged units. When you use it a Skink will cost 31 points, while a Temple Guard will cost 20 points...
Yea, abs (absolute value). The math indicator I think is |x| though while I use this a lot in programming it is only through the built in language...
From what I understand, if you do not place the unit on the table, then it does not count towards the "Sudden Death". So in reality we could...
According the paragraphs in the rules, you should shoot with all of the models in a unit. Does this mean even models in the back that are not in...