I'm dreaming about having 40 Monks in range of flamethrower and make shoot into verminlord ^^
Yes. I think simillar ^^ i decided to go scar vet not oldblood on carno becouse +1 to hit is more important for me than exploding 6
Yes Its True, but my Point is that if you play low model list any antihorde tool is good. From my expiriance enemy will try to snipe bigest threa....
Im also thinking about droping one Sally for cp
SO tomorow i will fight vs karadron overlords. What do you think about this list? Allegiance: Seraphon - Constellation: Koatl's Claw Mortal...
I would change wrapon in one stegy for flamethrower
Like good doner kebab xD
Vomiting with fire xD
I was inspired by abd who posted his own salamander conversion
In my opinion mortal spamm will better work on fang of sotek. I would rather take skinks and more endless spells like pendulum and purple Sun not...
Okay. So i asked my friend who had played on many International tournaments. He said that modificators cant lower more than 1 so i was right.
I will keep searching
My conclusion is : there is autosave becouse they mantioned rule to it. If some rules work through changes i think there is no need to write it...
But there is nothing written about it your link. My source is moment when they added it i think.
I Google age of sigmar autosave
Here you go Its in the combat part...
Okay. But there was designer comentar where they said that save 1+ is autosave
Okay let me explain this way Save 1+ is autopass save so no rend can touch it, but you still need to roll becouse any unmodifyed 1 o save...
Okay. There is no Such a thing as save 7.you can boost save up to 6 which allways save.
Unmodifyed 1 allways fail. Modificators apply after throw so you will allways fail at one, but with save 1 you wont lower result to get 0 or - 1...