oh I was unaware it said charge phase too. my bad.
that's not true at all. they can Losat, get a +2 charge from cogs, make the 7" charge and have the damage bonus on the seraphon players turn. you...
decided to go with 1d6 for the heal? if you are I would think you could lower the CV to 7. the endless spell heals for 1d3 at cv6 (1d6 in gyhran)...
they pile in and attack from 6", but can still normal move to 3" away.... their attacks are not bad at all...9 attacks in a minimum unit,...
restoring slain models on a 4+ is nutzo. especially in BCR where they are decently durable
removed by OP
honestly I tried really hard to be nice and understanding, but all I'm hearing here are complaints and commentary that indicates a serious...
specific rules override general rules. if the weapon says no saves or ignores than the weapon is a counter to colossal mass
if you are putting actual skinks in the howdah they would be there to represent the skinks fromt eh TL warscroll… they would not have a separate...
dude that sucks... where do you live if I may ask? UK?
we need to specify that the cracking tail whip only affects enemy units, unless you want to risk nearby units as well. you may, alternatively...
the problem with the rend only being on the re-rolls is that you would have to make sure to keep the dice separated from the original rolls, and...
oh you are talking about the ENEMY portion not the SEE portion. yes it needs to be an ENEMY UNIT.
no LOS required. its basically a breath attack coming from so high up that the TL can see over that wall your trying to hide behind lol
also, again without trying to be mean, you have already established that you don't care to play by the rules, admittedly scooping up dice before...
and the 140 per 3 cost of the rippers
but that devastation comes at the price of a command point and a 1000 point investment in the TL.
I really don't understand why you play this game. not trying to be mean, but you basically hate everything about it that make it THIS game lol
additionally I would just keep it a blanket -2, not only on the rerolls... that's just a complexity that isn't required, and would cause arguments...
oh. lol I figured -2 rend on all the attacks was too much. I figure keep it on the beaks where all of our buffs already go.