Hence my earlier remark that the mechanic might need to be toned down to deal with certain synergies as that could spiral out of control. Though...
The point is not to make him the best at something. The point is to ensure that he is capable of doing his job well enough to be useable for...
We can be tarpitted, we have an easier time avoiding it, and repositioning if we get stuck, compared to other factions. But we can still be...
Those 2 extra attacks mean an extra hit/round. Which at 1-2 hits is nearly a rather significant increase in hits. Also the maul is the single best...
I'd assume the howdah is purely there to be able to get two tiers of saurian in instead of it being stuck being a super late-game unit (or quite...
Survivability is good, but he'l only be putting out 1-2 hits per turn. Which isn't exactly threatening to anything but the squishiest of heroes....
Most of those khorne heroes have stuff like "on a hitroll of 6+ do mortal wounds" though. Though it does seem minor heroes on foot are...
For the troglodon; give the priest/starpriest something extra besides being on top of a giant dinosaur. A different spell/ritual, some bonus to...
Not really. Cogs are still just as valuable for charges. The extra summoning points it can generate are again, a mechanic I don't really care for,...
probably more effective.
Buffs on allies: +1 to save, +x movement, +x charge distance, move model x", mortal wound protection, ward save, improve a certain existing...
I'm curious how often a slann-less army is used & how those perform (also taking into account players who outclass their opponents by such an...
Fair enough :P As I've mentioned before, I find that restriction a bad mechanic. But that's somewhat beside the point. Also, I don't really view...
Most mechanics that have no interaction are nowhere near as powerfull & disruptive to the game. They rarely change the entire battlefield in the...
Issue with that is that it's not interactive and thus not interesting as a game mechanic. Your opponent has 0 influence on it. You have 0...
right, must have misremembered then. Also sigh... I don't like the limitations by battalion. It's annoying when you got few battalions compared...
If I remember correctly the other faction's mount traits were applied to every mount. No limitation based on the number of battalions like...
The battalion simply says how much of the battalion needs to be present. The general rules says how much of the entire army needs to be present....
I think sticking the slann on 3 would be better. Than you can have saurus heroes at 1 and skink heroes at 2 to create a couple of tiers instead...
For our teleport & summoning I'd actually dump the range requirement and instead give us a different disadvantage in the form of a fairly...