I don't know what I expected.. but definitly not that...
Basicly, plan 10 turns ahead and try to make use of the few bonusses to charge and such we have (cogs for example).
I think this might be a bigger issue than saurus being weak... I mean 40 models with 2 wounds a 5+ save, a 5+ ward save, a re-roll of 1, -1 to...
Yup. SCE, Flesh eaters & Fyreslayers have em
No, for all mounted heroes. Though usually only the fancier mounts (so scar vet on cold one might be out of luck). Other factions have em to....
That'd be a possible solution but @LizardWizard didn't mention that or any similar drawbacks hence my remark :p And yeah, its fun to make up...
That's fine for minimum sized units but is gonna be broken for a horde. 40 models with 2 wounds a 5+ save, rend protection and a 5+ ward save are...
Edit: this is basicly a summary of what I posed earlier in the rumor thread, though a bit more extensive so we can actually discuss it without...
Currently no single thread for that. It's just mixed in between other threads.
INC: MASSIVE WALL OF TEXT, be warned ;) EDIT: made it a bit more readable by adding bullet points.. What they should be: Skinks: light...
Saurus are not better. Liberators are (in minimum groups). Liberators will be significantly tankier in any situation thanks to their shields...
why does she look so undead? Also looks like we're gonna get better sieges with the empire forts. Let's see if we get more of that.
The reason I use a 5 man squad as liberators as comparison is cuz I view those as the very definition of what a basic general purpose battleline...
betrayal! And you're supposed to be a slann.
yeah, with the sunclaw bonus a 10 man squad of wariors actually manages to be a threat to 5 liberators, which I feel are a good benchmark for what...
meh, warriors need to be both sturdier and hit harder baseline. Personally I'd love for the sunclaw battalion bonusses to become baseline. That...
well they could go the same route they went with grots, those you simply get in increments of 20. At least then you got a whole bunch of bodies....
That still requires you take 4 times the minimum size of the unit. Which is still a pretty steep investment just to get to "usefull".
They're one of the few units that essentially don't work without going all-out on synergies. That alone makes em awefull. Any unit should at least...
meh, I watched a couple of them and it barely feels like the same game. Watched one of em discuss the new units in some DLC and I disagreed with...