I know, that other faction's FAQs doesn't count, but FEC were in the same situation and were FAQed that Abhorrant Ghoul King =/= AGK on...
Wasn't worth it, tbh.
Why take Steg Chief when you can infinitely rise attacks with Ripper Chief? Well, Steg Chief is nice, but not for buffing rippers.
Sorry, must have confused with 40k rules.:( It is def in the beginning there.
On bastiladon - it is pretty clear, that 1+ save is intended. And it is clear, that it is virtually invulnerable save. But it is not clear if it...
I think, they went a bit too far with summoning. Anything that you need more than 3 turns to summon is definitely not worth it. On average, you...
Yes, but what about palisade or balewind? Not for scarvet. Both sword and spear are 6 3+/3+/-/1, but Spear has 2" and 2 damage on charge.
EDIT: This is the final list of questions I want to send to AoS Rules team. I almost certainly forgot something. Feel free to remind me and I will...
It is in the beginning of the core rules. Search for "Modifiers" paragraph. Rolls can go above 6, but cannot be reduced below 1. Don't confuse it...
10 saurus unit = clubs, 30-40 unit = spears. 20 is still debatable. Since you have so much, you probably want to go 2x units of 40 and 1 unit of...
If it is still alive after a single combat phase, of course.
But looks like Starborne is still have more potential. Teleporting is very strong.
Sometimes even more. But, yes, about two and a half weeks from this point on.
Take Coalesced, Kroak, Starseer, Shadowstrike, 6 rippers and a chief. The combo is about 920 pts, so this only the half of your army and only...
Why not to take both him AND sunblood and use both abilities for maximum damage effect? Also, sunblood target enemy units, which has to be in...
You can use the last one for conversions or modelling. Like, put it in dread saurian's jaw.