This time we teamed up with the wood elves to rid us of an evil presence... [SPOILER] Turn 1 They came at us and their shooting wasn't that...
The Lizardmen have been surrounded! They need to hold for 6 turns to win (skinks not included). This was a custom scenario we made up, as I'm...
[SPOILER] Turn 1 - him [ATTACH] He shoots at me, does well at hitting my vanguard skinks His heavy cav run away from my skinks Otherwise he...
Mostly has a glyph necklace because the ToP was on the stegadon . I guess the question is - would you prefer a Slann or an old blood on a...
A lot of people played it "the 8th way" out of habit. But most of the community (including all YT battle reports I've seen and the official...
Lol I could not have been more unclear could I? "Units with fear fear units with terror" means they do not suffer terror, they instead suffer...
Yeah they're not broken but everyone is running lots of infantry which is awesome and more fun. Our trogs are ordinary and our bastiladons are...
It can be hard to get your Saurus into combat with someone committed to avoiding them, such are tows movement rules. So in deployment you want...
I think Ethereal or TG is required for that sort of build. Any shooting with delete your Slann.
So I feel like I'm ruining my meta a bit by running carnosaurs and stegadons and no one else is running big monsters. I'm not loving our Slann...
Rippers seem to be alright in my meta which seems to still be enjoying use of infantry. Skirmishers are very good in general. Getting the charge...
Nice list. The skavenpelt banner is very interesting. They already have impetuous so let's give them frenzy. The issue with the rippers is how...
[SPOILER] Battle was normal Deploymen I thought was even until he laid down a free forest right in front of my Saurus. A great trick as going...
Elementalism and High are both good options. Elementalism is better imo if you aren't taking Lore Familiar which you are. So it's fairly even...
Yeah but infantry is shit and stegadons just mow through them! Haha
I am confused You can't stand and shoot as cumbersome. Why 4d6? Giant blowpipes shoot at 18 so avoiding the -1 for long range is 9... Where...
I just noticed I put down wandering deliberations instead of Becalming Cogitation. Please update that and either a) drop scouts; or b) downgrade a...
So I've working on some characters and themes for my armies and I thought I'd share. My group has been playing a lot of 1500 lately and I wanted a...
Giant bows do suck but so do blowpipes. You'll rarely shoot under 9 inches (otherwise you would have charged) and you'll always move so you need...
It's clear at this point the TOW guys are pretty bad at writing clear rules. Like, they just put a FAQ about impact hits only effecting the unit...