I've found the Bastiladon priceless with temple guard. Init 3 is so much better than init 2. Init 3 strikes before savage orc big uns, and...
I want 2 things. I want a southlands sprue with zulu spears and shields for my skinks, saurus and temple guard; and I want a slaan model that...
I'm a believer that their is no army better at taking out chaff than lizardmen. Skinks are glass cannon chaff kills. Same for Ripperdactyles....
Can't boost range? That's what skinks are for. All that direct damage picks up another 24", without an increase in casting value. As for hand...
What's the range of problems? I've found that extra tank hunting is done really well by legion of the damned. Melta and multi melta, along with...
You totally need to clip the tail and attach a mechanical replacement. Maybe for the skink chief. -Matt
My rippers are only frenzied for turn 1, turn 2 at the max. After that, I've lost a combat.
I'm in this camp. I've been successful with Death Magic, spotter priest, and Solardons; or High Magic Slaan (4 spells), and scroll caddy priest....
If you read about the Sotek, you see that the slaan were pretty unhappy about the slaughter that the skinks were undertaking to gain favor of...
Cheaper to take a level 2 and a Slaan. Have the level 2 generate 1st, so the slaan gets the bulk of the good stuff.
The chief is a lot better than the great eagle. He's got 3+ or even 2+ armor, has more attacks, and most importantly, the skink is FAST CAV. Yes,...
I've repeatedly found that javelins work out better in all cases except 1. My opponents seem more afraid blowguns, due to the potential to double...
Re: Bit n' pieced Skink Priest Great conversion, but it looks like you need to shorten the right arm. If you trim the bracelet to make it much...
I'm becoming a bigger fan of skink chiefs. They are super cheap and do something nothing else in the army does; they don't strike last. A chief...
Pull some punches for the first few games. Build one of those, a little bit of everything lists. 1500 points is a good learning size. So,...
Yeah, that's what I thought... but: 65 points gives you 10 shots on a 6+ at 12". 70 points gives you 10 shots on a 5+ at 12", and quick to fire...
Odd, my opponents see to go for them. At 13 points each, they are worth going for. -Matt
Why not steal the Chomp rule from the beastmen big monster. Trade attacks for 1 attack that does D3 wounds, and you recover wounds. Wardrums...
Hard to get rid of, outside of charging them, shooting a magic missile at them, any type of non-BS based shooting, or forcing a terror or panic...
Go all in. Scar Vet on Carnisaur 625 points of core (a couple of banner and tons of skink skirmishers) 3 bastiladons 3 Steggadons 2 Ancients...