Actually if you deck out your army to have some badass synergy, it's pretty easy to roll enough for 20 saurus. Besides, the Salamander is only a...
True. Sending some Salamanders and their handlers off to perform a suicidal charge against a stronger enemy can set them up for a tactical resummon.
I prefer not to do the dead units bit so I can start with fewer models on the board than I have on my list so I can drop them suddenly into the...
Unless your opponent is a total cabbage, they'll be in huge numbers that are constantly reviving themselves. I could do it with ease and I don't...
Somebody with rending attacks, rend isn't so rare that this wouldn't happen. For example, I'd be happy to fire a stray shot or two from my...
Yeah summoning limitations are all house rules. Which is not a problem. The house rules at my place state "you can only summon what's on your army...
The Limited Edition version is soo pretty! If I could afford it, I'd get it.
Really not, because zombies are bloody vicious. 3's to hit, 4's to wound, and the ability to revive their ranks insanely quickly in three...
I do think it's a moot point anyway because clubs on skinks are worthless, so it's not like anyone would have them anyway.
Well presumably because the skinks are too small to fight a melee with their javelins in one hand, hence why they can't dual-wield melee weapons....
Telling you, man. Sunfire Throwers are the way to go for a regular Steggy.
Yes but that's what I'm taking into consideration, "sick tactics" as you put it. Tactics are more important now than ever in Warhammer due to the...
Calling the boltspitter a melee weapon is like calling a sword a ranged weapon. You could use it like that, but it's not the intended use and it...
Thank you, pal. So I was right (aside from thinking you could have javelins and clubs.) The options are Javelins and Shields, Blowpipes and Clubs,...
If I remember correctly, the Skink warscroll specifically states that you cannot have three pieces of equipment on them. You're basically limited...
I feel they're superior on the offensive due to their greater volume of attacks, which is fact thanks to their better range, and the fact that...
For the Monks, yes. For everyone else, it's just the 1's.
Ah, of course. Your local place will have different restrictions to mine. It's a marginal bonus at first glance, yes. But it's also a constant...
Well we're already one of the most powerful armies, I rate us third and because we have a bunch of anti-Daemon tactics (Daemons I consider to be...
Well I for one am flipping excited for this Battletome! I mean come on, we're the first old army to get one! We've never been the first of...