With a 5+ you'l on average need three succesfull casts, which will average 6 damage. Quite a lot of things die to 6 mortal wounds and that's just...
I'm being negative cuz of two reasons 1) There's a decent chance that this spell, which unique selling point is supposed to be the potentially...
auto-resolve makes 0 sense most of the time. It can create quite some hilarious succeses (or failures)
well @Aginor just said the opposite so which is it.
You can also reliably count on your opponent trying to unbind it given it's massive potential. I wouldn't expect it to really go past a 20%...
A tzeentch army could viably reach it. 2-3 pink horrors and a 3-4 heroes and you're there.
get one more of each and you're golden again :p Or 4 more and then you're fine if they change it back to groups of 4 :p
Casting curse of fates and unforging in a row and then using the +1 on the unforging roll still only has a 19% chance of succes. Without curse of...
Nope. Nagash basicly reigns supreme as a caster just cry in a corner :P. The only ones who really stand a chance against him are tzeentch wizards...
Imho summoning in the hero phase really shouldn't be overpowered (assuming movement is blocked). Especially not if what you summon is something...
The point of the limiation of 1 of each warscroll, but with potentially multiple models is that you can take say 14 saurus warriors (as 1 unit can...
Yup, Nagash has some stupidly powerfull bonusses that noone can match...
Very much this. It's greatest use will lie in someone trying to protect an crucial artifact from not being zapped and making mistakes cuz of that....
Helps a bit, but with the exception of a troglodon they still don't actually wanne get near the melee :p Though maybe it means we'l get a melee...
Don't get me wrong it is a potentially game-turning effect. But there's a 0.8611 chance of not breaking the artifact per casting attempt (assuming...
O we're not completly terrible, and since other factions can't field their most impressive threats either there is hope. But I feel that as an...
Yup: Celestial Apotheosis (casting 5). wholly within 18" choose a unit and it heals 1 wound, enemy units within 3" have -1 bravery Claws of...
I think for skirmish we desperatly need cheaper heroes, less reliance on hordes, and less reliance on synergies. It's not impossible to win, but...
Gotta love the Ai's obsession with spamming ranged troops.
I'm not saying it needs to be "flashy" I'm saying it needs to be clear as to what the impact is of any given ability and decision. Movement is...