I don't think strength/thoughness is a very complicated and confusing mechanic though, or at least it doesn't need to be. It's fairly intuitive...
As for the point reductions. The skink handlers drop is nice. Those Always felt weird. It might make it a bit easier to fit in 2 or 3 handlers to...
I think it's the notion that saurus are literally bred for war. So they are "elite" by the standards of normal races as they're just bigger,...
Course we want to be able to play Seraphon, though I'd like to also be able to play something besides starpriests. Is that the one option we get...
That colour scheme is horrific. Also, for something called "contrast" there isn't a whole lot of contrast in em. The engines on the bastiladon...
A unit of skinks will Always hit like a wet noodle no matter how you try to buff em up. Don't bother with using them offensivly unless you can...
You should be fine without the razordons, especially in a more casual setting. Just get them as your next investment once they become available again.
yup, the command ability stacks.
We also feature in nearly every book with lore. However, by "feature" I mean nearly every single lore book has a sentence or two going like "and...
reasons?
To be honest, I hadn't seen anything about the GHB yet, was wondering when we'd get some teasers or something about new rules. I'm halfway...
You'l end up with a disturbing amount of slann & starpriests & bastiladons that way. Imho that wouldn't be a good one because very little of it...
Giving warriors a 4+ save or two wounds would make them increadibly oppressive in a horde. To be honest the best thing they could do for warriors...
The issue with horde bonusses, and conditional force multipliers in general but horde bonusses just have it the most obviously, is how they...
imho, the costing of hordes should be revisited completly. Right now a minimum sized unit still pays for the ability, even if they can't use it....
To be honest what we need is clearer roles and more focus for a lot of models, even more than just rebalancing. E.g. what is an olblood on foot...
Halving their bravery probably won't work in a lot of situations. Too many ways of negating battleshock. Plus it does nothing for single...
What about the following? - Questionable loyalty: At the start of each turn roll a dice for each mercenary if it's lower or equal to the turn...
The tzaangor I mind less, at least they're mostly just blue and then the details on their armour. But the acolytes have their blue armor, white...
there's nicer ways of limiting that than just not giving enough points to buy her in an army.