Rules for their new forge to be honest a tad underwhelming
There's also the virtual TCG for Aos, that one isn't just on mobile. Also any more information? Or just those 3 pictures?
Strength/thoughness + wounds not carrying over to another model are briljant for balancing as it allows for dedicated anti-tank and anti-fodder...
Wasn't he gonna work similarly to the green knight?
I find that usually results in a dead unit of skinks and now you have to fight the actual battle outnumbered. And since the AI already tends to be...
They still work that way. It just requires an obscene amount of micromanaging to pull that off in a TW game. In a 1v1 situation it's doable, but...
Well that's one way of looking at some of the undertuned units we currently have :P
A free lizardmen lord lord Tiktaq'to (which I know realise is a massivly bad pun…) is going to join us as well.
I have the sneaky suspicion that is a lot less common at "normal" levels of play as the 20 bases are a utility aspect, and not even a particularly...
Meh, I still think it'l end up being a fairly boring list but that's largely due to the way summoning works in conjunction with how "short" AoS...
My point was more that skinks & razordons are the only things that can viably be summoned frequently. Especially within 1 given match they're...
Are they though? Most summons will still be yet more skinks and razordons, with the occasional skink (star)priest to grab an objective. It might...
Meh, even their utility is underwhelming. They're squishy enough that you'l constantly need to keep an eye on em to Ensure they don't get...
Our slann currently barely casts at all as he mostly just summons. So I doubt it. Also, our other stuff being made better might help with actually...
Ah, thought you meant swooping dive. Though given that you're already re-rolling failed wounds & your worst to wound is 4+ that's a rather minor...
The endless spells The erupting thing seems powerfull, and one of the few endless spells that remains under your own control (unless you're...
I'm curious about their shooting. Lizardman are massivly lacking when it comes to shooting. We have skink cohorts, but those aren't more than...
2 wounds is definitly more reliable than any mortal wound save and ultimatly probably more usefull in most situations as it means less if your...
you get re-rolls for failed hit and wound rolls, not a +1 to wound. And with those re-rolls you basicly hit something like 70-80% of your attacks...
that looks like an horrifically boring list, even if it might be effective :(