To be honest, apart from a trailer i haven't seen a whole lot from wrath and rapture, and I'm not big enough on either slaanesh or khorne to be...
The oldblood benefits more from his own ability than the scar-vet benefits from his own ability. So if they're the only saurus present the old...
An oldblood has an extra ranged attack. A scar-vet has some rend protection. Their overal damage and stats are nearly the same beyond that though....
I know, it just accentuates the game-y-ness of the rule of one though and shows how the rule literally only exists to balance, but is ultimatly...
I was referring to the minimum distance from enemies making it impossible to reinforce any unit that's in combat. That's probably a bigger issue...
it'd also solve most of the guard's issues. Though I'd prefer to have that in our spell lore, not just via summoning. It'd give our starseers and...
The green is one of those nighthaunt paints. Also, there's surprisingly little recesses (or ridges) on the lower spooky bit. Making that a tad...
On that note, it's kinda silly that two opposing armies can have the same artifacts but the same army can't have doubles….
And that's indeed kind of the issue... in a straight up fight, supporting troops won't stand a chance against a similarly sized army of dedicated...
Figured out a way I like better. I made the hoods a dark purple, it makes em look less physical as the spooky green paint is now more visible....
Don't forget, it's also faster, has a better save, has a better weapon, and has a 1-time use ability for free mortal wounds. Some of the seraphon...
True, but I also wouldn't expect there to be only 6 artifacts of significane in an entire faction. Especially if that faction is ancient and lead...
I like that decently on the spirithosts, especially cuz it makes them look like esotherical energy just bursting out of a grave or skeleton. But...
I meant counterplay specificly regarding our generation of points. Positional play is a decent counter to limit the immeadiate effectiveness of...
Several nighthaunt chainrasps tests. I don't entirely like the pure white base of their spooky bits, and I've tried some purple and blue bases...
Meh, he has a point. Putting too much value on mobility & supporting abilities has a tendency of making stuff vastly overpriced. The issue is...
Has there ever been an explenation given for why this is cuz its frequently just a bit awkward. There's usually 1 artifact that's clearly the best...
They both potentially do a max of 6 damage per turn, is what I meant. And yeah, better stats & swooping dive and anti-flyer mechanic make it...
yeah the melting made the slopes much nicer and eh, slope-y-er. With the warm cutter I used till then it was all much more straight angles. Also,...
Found some varnish that didn't come in a spraycan so it didn't melt the stuff anymore. The results: [ATTACH] [ATTACH]