I made a hill. And then accidently melted like half of it with spray paint. It did turn allright though [ATTACH] [ATTACH]
summoning actually didn't change much for terradons. A much bigger change is the change to how shooting works when in combat. Javalins with their...
To be honest, I think it's Kroak's biggest advantage over a normal slann. He can actually do something besides summoning with relative ease. Thus...
Also, especially Knights have the benefit of not having a giant bullseye painted on em unlike rippers & carno's. It gives you some stuff that will...
That is indeed one of the biggest issues with summoning, the arbitrary range limitations. I would've loved if they at least Always let you summon...
Warriors do significant damage, but only at horde size. Guards do good amounts of damage, and in an eternal starhost they can do obscene amounts...
Meh, I would've liked a completly different magical system to be honest. Right now there's barely any difference between magic and command...
mwha, imho bonusses to unbinding shouldn't be needed in 99% of the cases, even if +1 to casting is fairly common. If we take us as an example we...
Cool, Il try and see if the paintstore has it outside of spraycans then.
I tried making a hill using styrofoam. The spraycan of paint made it melt. Which fortunatly turned out to look halfway decent so I continued...
yeah, it's mostly a matter of can your summons arrive early enough to actually matter in a 1000 point game. You won't have as much to protect your...
yeah, 1k and below skipping out on the slann works. Though given that our summoning doesn't scale in the slightest it's technicly just as good at...
Against SCE shooting our saurus work relativly well. A lot of their ranged attacks have rend, so our shields take away a lot of their power. Also,...
Also, summoning still has restrictions. You might not be able to summon skinks in a certain place while an already existing unit can simply walk...
If you're going to play with realm spells you should probably decide on which before making the list. The variance in how usefull the spells will...
Meh, he mostly benefited from the range. It made it much easier to hit with his spell as a unit needs to be entirely within 18" not just the one...
Razordons have the advantage of also functioning in melee & having an overwatch mechanic. This makes em excellent for summoning as you can summon...
They'l Always have their uses as summons on account of being one of the few options with an 16"+ range attack that we have. They'l still be...
Also, I think some mention should be made of our summoning not really scaling with game size, unlike that of other factions. There's some small...
meh, most games I've had so far turn 3 it starts to look questionable for one side, turn 4 it's decided and turn 5 is generally little more than a...