You can. You can however just teleport the slann + balewind vortex in one go now that the balewind counts as part of the wizard model, save...
They're not necesarly weak and very much have their uses. Knights are probably our single best pick if you want battleline that actually does...
I don't think a pure skink warband is likely, they're not presented as capable fighters in AoS so it'd either have to be yet another horde...
What kind of ancient internet do you people have? I can barely remember the last time I had to wait more than 20 minutes for a full game to...
paint doesn't cover as well so a good base-coat is important
Yea, I'm kind of surprised it doesn't have any additional skills to warrant such a massive base.
Just put it next to a chameleon, it's slightly taller cuz it's head is bigger. Not by much though.
isn't he the same size as a normal skink chameleon?
I painted a chicken. Probably the best looking model I've ever made. @Lord-Marcus isn't there a competition I can enter this one in? :P Also I...
depends a bit on unit size, but for TW generally anywhere from 5-6 onwards looks decent as long as you don't want to look at the individual hairs...
Sure, dealing with the tax units can be worth it if the star of the battalion is amazing, but they remain merely tax units they don't suddenly...
Viewing it as a win is falling victim to the sunk cost fallacy. You're simply giving the tax-units you were forced to take to bring your fancy...
Obviously smaller maximum sizes would require the rules surrounding horde bonusses to be reworked. As for them being useless. Of course they're...
meh, playing TW on high settings tends to be a disaster. You get far too many individual soldiers far too quickly which tasks your computer too...
Oxyotl being sneaky [ATTACH] [ATTACH] [ATTACH] [ATTACH]
I like the idea of it, the strategy involved with blocking advances and creating chokepoints is fun. I just feel like we could probably achieve...
that crab thing is cool. Also, neat it's been a while since it got anything.
Still, even with teleports and such, a capable opponent should be able to ruin your day fairly easily, especially if you have obstacles on the...
To be honest, taking away the risk of failure completly wouldn't even be overpowered.. The cost of sacrificing an entire spell for it is quite...
It's a shame that changing it if it's the wrong one is so risky as it can mean no more spellcasts..