one of the IDK conclaves lets allies use the IDK allegiance abilities
you are right my bad but the low bravery over all means dizziness hurts a lot
but man those spells i would give one of my kidneys for those spells a auto cast Battle shock ignore is great but some of the rest of the stuff is...
over all it looks like they have very good spells good aligence abilities even more so when combined with what we have seen else where, solid...
looks like mountain guard are the big winners here they can be just as tanky as mortek with out the bad movement(can auto 6 to run) or weakness to...
GRAND NATIONS ZAITREC -First cast, unbind, or dispel each hero phase gets +1 and each wizard knows an additional spell -Command Trait: Can dispel...
LORE OF HYSH Speed of Hysh: Casts on 5 Double the movement of a friendly unit within 18" of the caster. Solar Flare: Casts on 8. Pick a point...
ALLEGIANCE ABILITIES Aetherquartz Abilities -+1 Save when chosen as an attack target -+1 to hit when chosen to fight -+1 or reroll cast -Cast an...
BATTALIONS Alarith-Temple (120) -1xAvalenor or Alarith Spirit of the Mountain, 1xAlarith Stonemage, 1-3xAlarith Stoneguard -STONEGUARD units...
hmm123noblood(....meat...)sofarthatsgoodseeknearkeepsafepainisignored123sandynearkeepsafefightingnowhealinglatter(meat)bloodmistnothearyetfreands...
hay all any one read aelfe? [IMG]
or just mount traits in genera, it sucks more then a little that we missed out on that for no reason
we have seen quite a bit more then that we have seen the mountain guards defensive abilities teklisis magic tom foolery and his 18" 5+ after save...
saurus punch very hard for their points being comparable to daughters of cane and iron jaws
and remember they have easy acses to a 5+ ward save to a large chunk of their army
Izema almost stumbles when the magic hits him and his leg is now 3" longer then it was and still growing. dang it's been awhile oh ouch it's...
yep the same for poor poor KO a lot of the same things but better
i use them as body guards and counter chargers. i put them behind a line of troops that is about to get hit and then i charge them in when the...
they are good if you use them right not as good but one of our hidden gems
remember that teleportation bridge is still a thing so shining company will stick around much longer then that. and ya the MW on a 6s to hit is a...