that is a common misconception of saurus they aren't automatons just very single minded war is all they know. but if you put them aside skinks and...
i know it's to stop future cases from breaking things but bleh
i will conseed to your knowledge on the subject
defiantly go ather broach this list is going to be hungry for CP
take your time we aren't going any where
the slann block is really funny but i would use kroak for it he does better in melee and his 4+ aftersave helps out a lot when attacks sneak past...
the one on the left should be a krox but if you can model mini microphones then i want to see that when you are done
[IMG] lizard wizard is the one on the left print it out cut him out and stick it to the front of your relm shaper
stellar tempest is a 8+ to cast
as has been said it would be a verry fragile list you would have auto losses against IJ, cities, KO, IDK and tzeench. almost any alpha strike army
i hope they keep the d6 shots on the charge. i know thats a oversite but it makes them very good skirmishers
always go lances knights wont last long enough in combat to make clubs worth it
yes the only exception to range boosts is the bale wind itself
yup... it's not the greatest thing
ah then be very careful at 5 bravery then even taking 2 damage means they might battle shock of the board
well the only down side i see is that you can't teleport more then 1 unit a turn i would keep a groop off 3 to drop down and snipe when you need it
looks good i would drop the trog and the priest to get the warrior blocks to 30 and add geminids to the list
no it's just one way the model is waaaaay of scale it's sposed to be a 40 story tall thing that just cuts threw the battle field. not a dinky 20...
can do give me a moment
i like blow gun and club skinks droping them shooting and then charging are fun