12 damage when fully bufed 4 unbuffed just take salamanders they are better ranged units
no but rippers and skinks and the astrolith and possibly bastiladons are
we where right... but at what cost
and being usles is better? we didn't want it to stay the same but we didn't want them to burn everything to the ground and salt the ashes. some of...
well [MEDIA]
oh lord those guys are sooo bad at their job
that is the only time it would aplly
yup if skinks take 1 damage they have a 50% chance to loose models
we do not sorry
no you cant use both it gets activated at the start of your hero phase (exept when it is first summoned) before you cast spells
guard got a worse one they used to be three up now therefore up
Right so you're trading 2 spells for a D3 instead of three spells plus if you have endless spells for 3 each our entire faction now generates what...
i love the idea of stealing spells
no you cant the max you can get a turn is 9 if you roll 3 3s
no they went to 60 for 10 . the bravery droped to 5 they lost wary fighter and summoning got nerfed into the ground
that would be amusing but he doesn't say
it doesn't look like we get that option all of them are just more expensive
right there is no point it's a unfortunate side affect of the control we get else where
well at the very least we have the casting buffs to off set the high CV but we are a very magic army that has bad spells and a very monster heavy...
maybe they thought that our carnasuars where good enough... oh well lets se how salamanders do