Gaurd: to prevent 40+ wound heroes and to represent the warden being much better then them at it warriors: there is no point increase for taking...
Saurus knights move 7 bravery 10 wounds 3 save 4+ Lance 1 "1 4/3/-1/1 Jaws and shield 2 1" 4/4/-/1 vicious bite 2 1" 3/4/-/1 alpha unchanged...
Eternity warden move 5 bravery 10 wounds 7 save 3+ star-stone mace 4 1" 3/3/-1/2 fearsome Jaws 2 1" 4/4/-/1 selfless protector if a hero within...
Saurus gaurd move 5" bravery 10 wounds 2 save 3+ pole-arm 2 1" 3/3/-1/1 Jaws and shield 2 1" 4/4/-/1 alpha same icon see above shield 6+ shrug...
Saurus warriors move 5" bravery 10 wounds 1 save 4+ club 1 1" 4/3/-1/1 spear 1 2" 4/4/-1/1 Jaws and shield 2 2" 4/4/-/1 alpha same wardrum same...
rippers woo not much to change hear i do wan't to make blote toads less clunky but im not shur how to accomplish that ideas are welcome
Dwarfs! bring the thunder! Hold the line! Let the organs sing and our foes die! the wrongs must be righted.
see above statement about me not giving warscrolls to things without models. but i do plane to make a battalion that does something close to this.
every thing our army does is old world just memorys of what was it has more effect on our army then any one else. so the only time it happened was...