yup i usually have at least 80 on the table at any given time and I've had as many as 200
yes to 16" but killer has more reasons why it died
and we are done onward to battalions
vortex used to double spell range insted of adding 6"
scar veteran on carnosaur move* bravery 10 wounds 12 save 6+ celestite war-blade 5 attacks 1" 3/3/-1/1 celestite war-spear 5 attacks 2" 4/3/-1/1...
old blood on carnasaur move* bravery 10 wounds 12 save 4+ sunbolt gauntlet 4 18" 4/3/-1/1 Sunstone spear 3 2" 3/3/-1/d3 clawed forelimbs * 2"...
Astrolith Bearer move 5" bravery 10 wounds 7 just like all the other saurus heroes save 4+ war-pick 3 1" 3/3/-1/1 fearsome jaws 2 1" 4/4/-/1...
sun blood 120 move 6 bravery 10 wounds 7 save 4+ war-mace 6 1" 3/3/-1/1 Jaws and shield 2 1" 3/3/-/1 abilities Aeon Shield 5+ shrug Ferocious...
ok tidying up a bit Saurus gaurd move 5" bravery 10 wounds 2 save 3+ pole-arm 2 1" 3/3/-1/1 Jaws and shield 2 1" 4/4/-/1 alpha same icon see...
well skinks are skirmish fighters there best quality is that they can retreat instead of fighting this lets them do that easier also as screens...
thank you very much it went better then i expected ill put pictures up when im done painting it
it'a a good way to sell models and by good i mean really scummy
hmm maby a frost heart with a miasma and a wild form battle mage and a dark coven sorseris could make them much harder to kill
true i would love to see kroxigor do better and they are very fast for what they are. but im more worried about the lack of summoning our stuff...
this is a good way to make saurus usable but you would have to give up teleportation and summoning and with saurus being so slow that's a nasty...
still you can see my hesitation to break this trend bastiladons are already seen as op by those who don't know any better.
except for moon hammers devistatores and prity much any anti horde weapon only this one isn't as shit as those as it has 4 times the range ill...
almost all weapons only do 1 thing it's the ones that have more then one option that are the vast minority it is nither rare or a unit breaker to...
stegadons i made its profile less awful maby 2 more wounds but it's a long range option so eh. and it's alpha still gives it a d6 to move sunfires...
engine of the gods move* bravery 10 wounds 10 save 4+ javelins 4 10" 4/4/-/1 sharpened horns 4 2" 3/3/-1/2 crushing stomps * 1" 4/3/-1/1 wounds...