that's fair i just find it's really hard for us because all of our stuff is so slow the thing's that can pincer a unit are rippers and skinks one...
but only if your opponent is dumb enough to let you
or a reroll 1s with 3+ gives you a 11.2% improved chance of success over not having it and on 6+ it's only 2.8%
no re-rolling 1s with a 3+ is 4 times better then with a 6+ any given dice role has a 1 in 6 chance of roling a 1 and a 1 in 6 chance of that role...
or at the very least get on objectives. even if you just use him as a beat stick every one can just avoid him he is to slow to mater a depressing...
on a 3 to would which is what most of our killy troops have on there primary weapon you only miss on a 2 and a 1 if you re-roll 1s that's half of them
and no deep strike shenanigans i don't think this guy will ever get into combat but if he does wow he is a monster
yup i think its a shame to. i didn't the improvements are elsewhere except flanking doesn't do anything any more it's a hold over from a time in...
well he would do both chakax was saposed to slow time and beat the hell out of the people trying to kill his slann and this is a little of both.
right but we are going to hit the warden to he is saposed to be a guard but better he is the leader of them and the most experienced so the idea...
oh. why did they get rid of that that's a great rule for balancing. it means i could give a unit a strong weapon and not worry about them killing...
ya a lot of over all game changes have hurt us. im not familiar with tuffnes how did it work?
well that's why i wanted to give him a much better movement ability that paired with his fairly good re-roll ability if it's 3+ that's half of...
ok erly fixes i replaced stars edge: the +1 to wound prayer with. memory of legion: pick a unit that has a base unit size of 5 or more within 8"...
ok to fix the exploit i found above the following changes need to happen the skink star priests serpents staff now only gives double damage on a...
wait he gets it for his bights to? that makes him stronger then most non behemoth cavalry heroes that's more than a little excessive. and thats...
so just this then you would have to strip him of two of his current weapons to make that work and even then we have much better chaff clearers....
that was the gole at the moment it's just to unreliable to be worth a CV8 this way it starts out the same but can drop down to a 7 on the die and...
i agree but think our problems are a bit more pronounced then that the fact that i can add a 6+ ward to everything and we still need help means we...
you can't tarpit seraphon it's one of our things but in that case how killy do you wan't me to make him and every one else in are army? do you...