There is a feral version without the war rig
thats our sun maul and teeth with 2 less teeth attacks but a 3/3 instead about .5 damage difference yes this is nasty 1/3 of the time but he has...
thanks for hopping in feel free to make suggestions i'll be hitting all the mane warscrolls we have im going to work on the alpha and your...
right and we have a 6+ shrug and rend 1 resistance i think it's a much better idea to have a survivable hero then a not as bad killy one. even as...
troglodon: ill work on him he needs a lot to work right the old blood as i have him now compares well against most khorn foot heroes with damage...
Saurus Oldblood Move 5" bravery 10 wounds 7 save 4+ Suntooth maul 3 attacks 1" 3/3/-1/d3 celestite war-blade 5 attacks 1" 3/3/-1/1 celestite...
slann most of this will be unchanged he is almost good as is cost 280~300 Move 7" Bravery 10 wounds 7 save 4+ Azure Lightning unchanged fly...
Trogladon there will be two lode outs for the trogladon one with a star priest one with a normal priest their abilities replace the ones the trog...
well we could do that but with the way i have summoning set up you want a lot of these guys like 3 or 4 so i wan't to keep them cheep i think i...
sorry edited the above two i forgot something
skink starpriest cost 100 move 8 bravery 10 wounds 4 save 5+ star stone dagger - melee 3 1" 3/3/-1/1 abilities wary fighter serpent staff star...
skink Priest cost 80 move 8 bravery 10 wounds 4 save 5+ starbolt - Missile 3 18" 3/3/-1/1 star-stone staff 3 1" 3/3/-1/1 Abilities wary fighter...
OK by lizard wizards request hear is the Skink Starseer cost 220~250 Move 7 he uses the same transport as the slann it makes very little sence...
i'm planing to hit all of the war-scrolls in the neer future hoping to get thru most heroes tonight now that i have a framework to build off of
priers Every PRIEST in a SEREPHON army gains an additional prayer which can be used in addition to their other abilities in the hero phase and...
we already have the re-roll saves prayer that all skink priest have so i think defensive ones would be redundant or massively over powered. i...
any hoo back to making our stuff not crap Seraphon Spell Lore Celestial Apotheosis CV5, 1 visible friendly unit wholly within 18" heals d3...
the problem isn't with the slann the problem is with everything else being terrable. the way i see it we have three potential centerpieces. the...
it is the gole of this page to buff up all of our units. the thing is the slann is currently an auto pick and it's never a good thing for units...