All Saurus gain the ability to reroll charge and hit rolls wit scar-vet on cold one. They just don't get the extra bite.
I gather that the rising means you will eventually be at larger points, first couple of games are going to be tough though.
And make the oracle from the trog into a starpriest. I would pick up an eternity warden. Something like this off the top of my head, but not...
When AOS forst came out I printed them off as cards and laminated them. Easy to carry around.
Salamanders have a 60 by 35 mm oval, these guys have a 50 mm round, should be able to make it work.
Good question. I haven't seen any.
You would be better off with an eternity warden and more points. Half your points tied up in a 10 wound model is not going to be fun for you....
What all have you got access to?
Get on it! I want to see some conversions! Haha!
I think I need to check out Secret Weapon Miniatures!
Good list but I would probably drop the scar-vet on cold one, add in a skink chief as general, and put in a 4th salamander. Scar-Vet's command...
This is amazing! I really like how you did the astrolith. The Red eyes on the snake totems are incredible.
This is gorgeous! Brilliant colours with fantastic details.
Incredible base! Really completes the model perfectly. So much detail and that terradon statue head looks so awesome!
Yes, these abilities are not rerolls, so you can force the reroll. Which of course may force a rage quit!
Shadowstrike would work well, rippers or terradons should be able to take down Thanquol, if not finish off with chameleons. As @Killer Angel said...
The weapon you have is great if the opponent is running hordes, it will take out a lot of chaff. A second bastiladon with the solar engine is a...
Okay now I am up to date, Kairos Fate weaver, oracle of eternity you change the results of one dice roll, same for the celestant prime. Once they...
I use the app for everything! It would be nice to have hard copies, but keeping it all in the app keeps the house clutter free and organized!
Yeah, I would drop the guard for 2 more units of knights, throw in some skinks for some cheap chaff or shooting into battle, every wound helps.