I mean that since manifistation lores contain at most 4 spells (and most contain a mere 3) it's worth waiting to see which of those "lores" is...
Well, that's something I guess. Though given that the endless spells are split up into lores with 4 spells at max; and that you can't use both...
Khorne: Faction: Blood tithe points Effects: Unbind a spell, 2 points. +1 attack permanently, or summon a dead bloodthirster 8 points move 3" 1...
You might want to wait untill they properly explain how the lores work. They mentioned something about picking 1 lore and being stuck with that....
Sylvaneth: Faction: Heal units near forests Teleport a unit in combat using forests Teleport a unit that's not in combat using forests...
This is kind of the issue with a lot of stuff that's revealed. Most of it is decent enough, but it's all so horribly bland and samey. For example,...
Ironjawz: Faction: Move a unit 3" once per turn Pick a hero; +1 to charge and +1 attacks for orks near that hero. Once per battle. I guess...
It's not just the factions that become bland due to this removal of uniqueness; it also affects archetypes & mechanics. Magic being a good...
I'm not surprised. Anyways, it's a thematic little mini-game that results in "fun" narrative moments throughout the game, and it's one of the few...
I know, I'm just happy to finally have something vaguely interesting, with a coherent theme, & without it immeadiatly being undercut by gamey...
Anyways; Slaves to darkness: faction: recieve blessings from the gods after killing something. Beasts and non-hero monsters can't be blessed...
meh, not like the shorter range truly fixes that problem. It's just an inherent flaw in the way objectives are controlled. Also, doesn't the...
Nope, been around a while. As far as I remember the other new editions were handled considerably better. Still not great, because GW in general...
Sure, but by removing the one-and-done; and not really giving it anything in return, it's left without much of a purpose. Very simply put; what...
Previously, they were designed around 1 big bombing run, doing a lot of damage in one go. As long as they had that 1 big payload as the focus it...