Hasn't that only been the tail end of 3th when we got our new tome? Or am I mixing some stuff up. It looks fine, but nothing special. It looks...
The point is that Terradons are a skirmishing troop without the ability to actually skirmish, because they have a glaringly obvious hole in their...
Honestly, the biggest change for the slann is: - Baseline ward - No longer needing to sacrifice his spells for summons. Unforunatly the personal...
I mean, sure, maybe starpriests gets a "fix-fundamental-flaw-in-terradons"-spell; but that doesn't suddenly make it a well-designed unit. It just...
Seraphon: faction: Pick an asterism at the start of the game 4 buffs: companion weapons have crit (2) -1 to rend for attacks that target...
Meh, it brings the advantage that at least they can blow things up without needing to care about upsetting anyone. The imperium can lose a billion...
Look, that's great and all. But we already established that the old WHF playerbase wasn't enough. It doesn't really matter if 90% of ex-fantasy...
There's a schedule somewhere?
Vampires: Faction: Vampires heal D3 if they fought, 2D3 if it destroyed a unit in combat. Healing happens at the end of a turn gravewalker or...
People where saying that about KO? They have plenty going on to be independent. It's mostly the fyreslayers that are terribly one-note for an...
At least that one makes sense; they seem to have standardized rider weapons across the board. What's more surprising is that all the actual...
Kruleboyz: faction: You can use 1 dirty trick per phase. tricks get harder to use the more tricks you use in 1 turn Tricks: Charge: pick an...
Slaanesh Faction pick up to 3 targets, they become euphoric For each target: give your opponent a temptation die which they can trade in for a...
Yeah, GW's elven bias seems to continue into 4th edition :p
Lumineth Faction: 2 units fight at a time mechanic stays Pick one buff (facet of war) that lasts the entire round. Choose from five buffs I...