DoK: Faction: CA: 1 unit can fight twice. Once per battle. 2nd time it has strike last. Blood rites that slowly give buffs over the course of a...
Ossiarchs Faction: Their special command abilities are now "regular" abilties. This is the same fundamental mechanic as CoS' orders......
SoB Faction: Timber is now a faction ability. Also, big monsters can avoid it. 3 Rampages to do damage 1 just does damage, but requires...
I like the FEC faction focus. That one actually had some fun stuff ;) I also like the idea behind the Tzeentch fire & Nurgle's disease. I just...
Nurgle Faction: Infect enemies with disease Infect an enemy near nurgle unit Infect an enemy near a diseased unit ONLY INFECT 1 PER TURN If...
This is part of the spearhead rules. The spearhead contains both sharks & eels. Sharks are anti-monster, eels are anti-infantry. The thralls...
O true, wasn't expecting much here, fyreslayers have never been particularly inspired and have always largely been wasted potential.
I mostly mean that there isn't anything particularly exciting in there. Nothing that makes you go "oo, I could do X. That'd be cool." No combo's...
Idoneth Faction: Another deepstrike. Surprisingly common as a faction ability. Was it this common before? Tides effect. Nothing unexpected; but...
I don't think they're necesarly overpowered. But it is the first faction that actualyl looks like it gets some fun tools. On the other hand;...
Fyreslayers: Faction abilities: ur-gold, each effect can be used once. Only one can be used per turn: Strike first on all units fighting an...
Ratling warpblaster 20" 3D6+3/4+/3+/1/1 crit autowound. +1 to hit against units with 10+ models Can be buffed to 6D6+3 attacks, but hitrolls of 1...
FEC: Faction: Get noble deeds points for doing stuff with heroes +1 attack to nearby allies if a hero has 6 noble deeds. Ressurect 1 model to...