The main problem with CSV is that it allows only relatively simple structures. That's fine if you don't need something more complex, and it is...
....and if you swap out the head, the loincloth and once again the right hand.... ...here comes the Spirit of Durthu! [ATTACH] [ATTACH] I...
But wait, there's more! At this point people would probably find it strange if I didn't magnetize anything on a model. And of course there are...
Thanks! Here is the finished Treelord Ancient. The last few details were easy to do once I decided on what color to paint them. I am pretty happy...
Finished the Treelord (except the base).
I agree, I'd take JSON over XML any day. The reason why I suggested CSV and XML is that they are easy to read and write for non-programmers.
As much as I like the tree people (my wife has an army of them almost finished, and I painted a Treelord for her during the last few weeks) I...
I have one Dimensions (roughly measured): The base is 7" long and 1.5" wide The palisade, including its base is 2" high on the highest point.
Great job on those, especially on the Slann and the Troggy!
Lindybeige has made a video about jade, including some cool Mayan artifacts: [MEDIA]
Of all the rule differences between 40k and AoS I always wondered if two of the 40k rules wouldn't make AoS better: - wounds not carrying over -...
Fun fact: I have the same thing. It stresses me out. I can avoid it though: I often put my change into my pocket, and then put it in my wallet...
I haven't had the chance to run it yet (haven't been near a PC with python) but I did have a look at your code. I haven't coded in Python in...
750 points... That's not a lot. Neither is 45min of time. I would probably bring a lot of Skinks and then try and hold the objectives. The game...
Same here. If either player brings one of the strong meta lists the game is over by turn two. They should not continue with that trend.
I haven't seen much of the old one, and what I saw was pretty lame IMO. So I don't have much hope here.
I agree, that looks really cool and unique!
Thread moved. Your opponent was wrong. The number of hits has nothing to do with the number of models that can be damaged by the attack. In AoS...
No, just that the analogy is bad.
Did he mention a time frame?