Unfortunately, everyone I know plays it that the cannonball hits everyone. It would be nice to play it that way though. It actually makes more...
I would anticipate lots of guns (and cannons). With that in mind, go heavy on skirmishers, chameleons, and terradons. I would leave the...
I would take HW and shield for sure. It will give them a 4+ (IIRC) and a 6+ save (from the parry). Running them 5x6 or even 6x5 is the way to...
Re: Need advice for a doubles tournament, teaming up with dwarfs Sounds like a good match up. There is no arguing over power dice and no need to...
I have tried a few. Skink Chief with staff of the sun (3x shots with 18inch range). I have tried that one a few times and it never works for me....
Generally when I use 20 skirmishers, I will line them up in 2 ranks of 10. Because it is unwieldy, I usually will not try for a flank. I will go...
Did you get a confirmation email? Maybe a tracking number? If not, contact the store.
Awesome work.
Re: Here's my Lizardmen army so far. (new plastic Old Blood) Yea, I thought so, after posting the question, I was thinking about the other new...
That is to prevent spambots from posting pictures. use the pic button above the response window (right next to linkeh).
Re: Here's my Lizardmen army so far. (new plastic Old Blood) Nice. Good work. The tongue looks good too. Did you have a lot of bitz left over...
You lose some mobility with the cohorts because they cannot march and shoot. However, they have a litte better (very little) staying power and...
I prefer to use skink skirmishers with the javelin and shield. I play them a little differently than most of the players here (I think). What I...
I use my chameleons like they are skirmishing skinks. Of course, that is after they go after their preferred targets (i.e. war machines, lone...
Don't get my previous post as a bad thing. I would take salamanders before razordons in most situations. They amount of damage that they dish...
JesseS' has it correct. That is per the BRB. I can see that it could possibly be argued that if all the Krox are gone; there are only skinks...
I love the forbidden rod. It adds d6 dice to the power pool and the user has to take d3 wounds. I normally run it one of two ways. The first is...
Good question! I would say that you take the strength of the weapon first (S5 in this case) and apply that -2. then take the additional modifier...
It should also be mentioned that a salamander cannot stand and shoot. You should almost always flee with them. On the plus side, they are...
Very dynamic pose. You can really see the potential damage that this guy will cause. It could be over the top, but I like the size of the...