Do you roll for PD every turn, or just at the begining of the game? Just wondering.
My thoughts exactly. I am leaning toward a Skink horde as well. :smug:
Was there a penalty for double tapping on the blowpipes? I have seen rumors of blowpipes and javelins being 'quick to fire.' I think it also...
In one unit on a stand and shoot, I will get more shots. The thought of 60 dice does appeal to me, but the units that are coming across the table...
Good info! Sucks about blowpipes not being 'Quick to Fire.' Maybe they will fix that in the errata.
Yes, it can cast it into combat. That is why EOTG is awesome. I always love when an opponent asks if they can dispell it. :walkingdead:
I am hoping that the free reform will allow me to reform them into two ranks of 15. That would be a wonderful 60 shots at 24 inches and with...
All part of their MASTER PLAN (marketing plan that is)! :bored:
I didn't think of the defense as much as offensive strategy. Good points. I could possibly take other units that draw fire away from those units...
Looks like it is a way to sell us cardstock copies of the lores. That said, I will purchase some because they will be useful. This week they...
I know for sure that skinks can always stand and shoot (distance is not an issue).
Because I want the 60 shots at whatever I am shooting at. The units that do charge, I will flee from (most of the time). But I should be able to...
Good point. But also, with the new horde army being so popular, people will still buy more models as we need to ensure that they retain stubborn...
As to the saurus, I will wait to see what the errata says about spears and the second rank. The way the spear rule (attack in 2 ranks) reads to...
I think this applies to blowpipes and removes the -1 for double tapping. I haven't seen it yet though. With that in mind and regardless if there...
I think ogres are going to be a good army. In fact, I am going to start me an ogre army (primarily because no one around my area plays them and...
Yea, I didn't think about that.
In regards to Terradons. I have been hearing that fast cavalry (including flying cavalry) get a free 12 inch move before the turn starts (but, if...
oops. Didn't realize that. I have been treating the stegadon like it was a chariot.
Unless he is using cavalry to charge, you should be able to outrun him with the 3d6 roll for fleeing. Unless you really tank that roll.