Kruleboyz: faction: You can use 1 dirty trick per phase. tricks get harder to use the more tricks you use in 1 turn Tricks: Charge: pick an...
Slaanesh Faction pick up to 3 targets, they become euphoric For each target: give your opponent a temptation die which they can trade in for a...
Yeah, GW's elven bias seems to continue into 4th edition :p
Lumineth Faction: 2 units fight at a time mechanic stays Pick one buff (facet of war) that lasts the entire round. Choose from five buffs I...
DoK: Faction: CA: 1 unit can fight twice. Once per battle. 2nd time it has strike last. Blood rites that slowly give buffs over the course of a...
Ossiarchs Faction: Their special command abilities are now "regular" abilties. This is the same fundamental mechanic as CoS' orders......
SoB Faction: Timber is now a faction ability. Also, big monsters can avoid it. 3 Rampages to do damage 1 just does damage, but requires...
I like the FEC faction focus. That one actually had some fun stuff ;) I also like the idea behind the Tzeentch fire & Nurgle's disease. I just...
Nurgle Faction: Infect enemies with disease Infect an enemy near nurgle unit Infect an enemy near a diseased unit ONLY INFECT 1 PER TURN If...
This is part of the spearhead rules. The spearhead contains both sharks & eels. Sharks are anti-monster, eels are anti-infantry. The thralls...
O true, wasn't expecting much here, fyreslayers have never been particularly inspired and have always largely been wasted potential.
I mostly mean that there isn't anything particularly exciting in there. Nothing that makes you go "oo, I could do X. That'd be cool." No combo's...
Idoneth Faction: Another deepstrike. Surprisingly common as a faction ability. Was it this common before? Tides effect. Nothing unexpected; but...