well that looks rather silly without the particle effects :p
I doubt it. I'd expect we'll get completly new start collecting boxes. nope, they're always in their own seperate little download.
We're missing an dedicated sturdy melee specialist. Carno is a melee specialist, but a full class cannon Bastiladon is an artillery platform,...
O come on, the undead are already swimming in heroes. They really don't need more. Plus, their ranges are already quite large. They're fine. They...
yeah, I'm guessing the knights will dissappear and the skink cavalry will take their place, while these will serve as heavier cavalry. Which is...
Ah like that. I mean sure, combine the carnosaur variants into 1 warscroll. I'm just saying there's room for a new monster without it immeadiatly...
I mean, scar vet v.s. oldblood on carnosaur is basicly just a load-out difference. And since they're so similar the point cost of one is nearly...
I suspect it's just warcry terrain, not an (official) alternative of the realmshape engine.
In mean, we really only have like 4 monsters; Bastiladon, Stegadon, Carnosaur, and the Troglodon. And honestly, the troglodon barely counts given...
O I agree it's not the best oldblood model, but it isn't horrible either. Plus you already got 2 alternatives. So it doesn't really need an...
meh, let's hope they explain things a bit with further teases I guess.
Temple guard & oldblood are reasonably nice sculpts, plus they're proper plastic and not finecast nonsense, so I don't think those will get an...
The issue is that there's only 3 possible scenarios where the 6 is actually usefull in a competitive setting, and a Slaanesh player will still be...
The rule only states what happens to the die when it is accepted. It never says the die is consumed/removed/whatever if it's rejected. And...
Cuz it's a reward-but-at-a-cost style mechanic, or at least it's presented as such. Thematicly, and mechanicly a no-thanks option should exist....
More Slaanesh rules. Breaking the rule of one for command abilities & hero actions, because the only thing consistent about the general framework...
I think it's usually like 10-15-ish units for a new faction, which eventually gets filled out with a 2nd or 3th round of dlc/freelc. So in that...
I think most of em are usually 10-15,- euro. So about 20-30% of the new game give or take. Chaos dwarfs is more like 50%. In fairness, the chaos...
I mean, you can just as easily turn that argument around as well. If the only reason you ever accept it is to avoid that D3 damage it's a pretty...
Just looked at it, it's 24,99 euro. In contrast the ogers are 11,99 It's quite the price hike