Stonehorns have ~19 effective wounds against mortal wounds. That's a fairly significant difference with the gargants 35. And most importantly,...
yup, though if they do start making those common I'd like a caveat to prevent that from oneshotting say starpriests. Only do that D6 damage if the...
Bastiladons suffer from their gimmick a bit, they can do very well, but a single unlucky roll (or some mortal wounds) can cause them to fall apart...
So give them the corresponding tank killing weapons, through whatever means are appropriate. Any given lists needs to have a healthy spread of...
To kill an exalted hero you need about 10 effective wounds (not counting any support, artifacts, allegiance abilities etc.) 10 effective wounds...
Disagree, unless you make the differences in wound count much more pronounced. Right now the difference is only significant when you compare...
sorry, skype meetings from work are tiring. Thought he meant be convinced to go back to AoS after giving up on it at some point. Not that he still...
yeah, I suspect dropping it will break it quickly. Sudden force applied to only 1 support will wreck it. But it's not going to break from just...
I think ultimatly you're going to struggle to keep the rules consistent & clean without a mechanic like str/thoughnes. The issue with "gain a...
Imho the square bases are fine, provided you don't go to super serious tournaments, the sizes aren't that different. So rebasing isn't needed....
Mwha, you got 3 or 4 main support rays by the looks of it. Probably sturdier than you'd expect as they balance eachother out to some extend.
O I'm sure they have other stuff that's good, it's just this one giant I don't really like :p
Yes and no, at least a Slann has a limited number of unbinds, so any list that seriously relies on its magic probably does at least have something...
I'd probably say neither is really worth it. GW is simply too expensive for what is ultimatly merely some plastic & Mantic is simply not good...
I have to say, the GW ones look better though. The discussion starts somewhere halfway down this page. Didn't they do one for the knights with 2...
What @Killer Angel says here basicly. Magic against single entity targets is rather limited, usually to max D3 damage with a few unreliable...
Yeah, I wish they'd provide something more significant than a -1 to hit to protect squishy support heroes. All that stands between say a...
Aaaah, I thought throwing the rocks with 1 unit was the CA and throwing it with all Gargants was the trait. In that case yeah, doesn't seem like...
Some info about how gargants work as mercenaries. Nothing too exciting except for the undead one having a minor version of our stegadon's...
Why? I don't see any limits in the phrasing. Usually it'd say things like "a unit can only benefit from this ability once per turn" or something...