Well aside from the fact that some mechanics simply don't need to be distinct, here's an alternative: - every 2nd point of damage suffered in a...
The issue is that it's soo different that it fundamently breaks certain armies. Oger armies face a blanket 30-50% damage reduction (depending on...
also, a FNP wouldn't have the arbitrary distinction of attacks & abilities, allowing it to actually work consistently regardless of what is trying...
well fortunatly Tzeentch is currently quite high ranked and we directly counter the flamer spam with our scaly skin, so maybe we'l get enough...
yeah, at least if they just said "this rule doesn't apply to mortal wounds" we also wouldn't be having the discussion about what is and isn't an...
It's probably also why they all share the same spell. It's so that you feel less bad about the "wasted" spellcasts as you can't use em anyway....
The developers did not say there was a distinction, they simply stated that mortal wounds don't count period. And regardless of where the...
I seriously don't understand why they didn't just write this down. A 1+ just makes it look like it can ignore the rule about natural 1's always...
you forgot like half the SCE roster like retributors, there's loads of em that randomly deal mortal wounds on a 6+. Admittadly some of those might...
remarks: summoning: - Put in the caveat that bringing anything less than at least 3 sources to generate points from is a waste of time and...
I'd assume they're assuming we're bringing a bunch of healing if we're bringing a bastiladon. In between a bound lifeswarm, an EoTG & a Slann...
it doesn't fit the fluff. 99% of abilities and spells are still ultimatly physical in nature and a thought skin should still help protect you....
For those who want a summary: F.A.Q. changes: - parting shot command ability: can only be done after an enemy charges you. - Ripperdactyl chief's...
The new F.A.Q. is up changes: - parting shot command ability: can only be done after an enemy charges you. - Ripperdactyl chief's command ability...
like this they look so much better. Especially when it's just the bullfaces, makes them look scary and indomintable, headstrong. You know, like a...
What about saurus guard/warriors & the sunblood/oldblood. Some variaty there would be nice. Do they got any good replacements? It's difficult to...
mwha, the hammers look good, they're hammers but still elegant. That I don't mind. The cows themselves I don't mind either. They look far more...
I'd assume it's surviving dwarfs that aren't quite chaos-y. In TW warhammer there's also a few karaks holding out up north so I'd gues that's...
At least the big cows look halfway decent. Their aelven soldiers just look weird: [IMG] Seriously the hell kind of super impractical headgear is...
imho this is one of the sillier things, I don't think I've seen a single video linked on here where the first reaction isn't "well they screwed up...