To be honest the biggest issue is probably the eternal starhost & the eternity warden. The warden is just flat out pointless (guards are literally...
At least it's fairly consistent, doesn't need to be babysat by a slann (even if a slann can acces additional powers it's not needed for the engine...
yup, that works well with their ridiculous movement + shooting :p Not sure how well that'd work as a general tactic though, most opponents won't...
meh, it still has some great potential uses. Take an EoTG, stick an emerald swarm & slann next to him, laugh as your thunderstrike starhost now...
from what I remember they're fairly mediocre (I don't play em, so not too sure) Anyways: + great shooting + Loads of rend + fairly sturdy & elite...
- Made slann too important - Wasn't very fun to play against or with - Borderline OP due to the absolute deranged amount of units you can spam...
meh, paintjob it is then, my existing terradons & rippers already have the various helmets, and relying on just the weapon is going to be confusing.
eh, if I'd have to make an educated guess middle-upper tier. As a mostly theoretical based on the tome: + Decent combo's + Loads of flexibility...
it's fine that we need to build around it. Issue is that right now even if we do build around it it seems to achieve very little and can be...
The realmshaper. Got are branches annoying to paint, especially when half the model consists of branches. [ATTACH] [ATTACH]
meh, the save alone is already absolutly brilliant. It puts him at 2+ baseline against units with less than 5 models.Go stomp some stuff :p
why in the world would skinks be 50 additional wounds to your army? I assume that's a typo? :P Also, melee units are currently much more viable...
Aside from the fluff it's also a fairly meaningless rule. With the exception of some very specific builds it's very rare to have a lot of bravery...
there's a recent post somewhere showing a F.A.Q. about the greenskin tome where you have a similar issue with generals for subfactions. It...
how exactly have you build the chiefs for rippers & terradons to distinguish them easily? The terradon chief at least wields a sword which is a...
Aside from protecting the slann/being an upgrade to the slann (just have them move as 1) guard have only 1 use and that is that they are the only...
Even one as mighty as yourself? :p
o sweet, a sensible ruling for once that doesn't needlessly limit player's options.
wait what immunity to battle shock?
So I'm getting less likes if @LizardWizard doesn't write likeable posts given that you're only allowed to like my posts if you like one of his?...