well that results in rather a stupid situation RAW then :P I'd be curious if it gets errata'd, or at least F.A.Q.-ed, cuz having it affect some...
I think people ignore it cuz it's too stupid to be true... The thing is already fairly underwhelming without this idiotic drawback.
[ATTACH] substract 1 damage from all succesfull attacks. Not damage characteristics. Also, even if it was damage characteristics: I'd argue that...
RAW I would actually say you'd get to do the entire thing twice as it specifies the weapon has 1 attack, and no longer has X attacks per model. So...
Some remarks: - Starpriest venom is also usefull on elite units, not just on hordes. For example a stegadon has a potential 19 attacks (without...
I think an ark bastiladon might be the more interesting choice now. It makes for an absolute beast in melee. And you can make for some silly...
what did you make that out of? I can't tell if it's plastic or clay.
can't say that's an entirely fair comperison given that you're comparing a msu with a max sized unit.... Also 3 salamanders massivly outdamage 3...
Make 3 ripper chiefs, they're cheap enough that using multiple is viable. And meh, you could always just build the terradon chief for the...
you could build a terradon & ripper chief with 1 box without too much trouble. The last remaining model could be an additional chief (with some...
Bounding has the advantage they can't immeadiatly summon a new one, so it still has some use, even if it's limited. But yeah, we really need more...
go to the page for a given model. Scroll down to "downloads" click on the pdf it's below the paint section like this: [ATTACH]
Geminids are going to be similarly usefull for debuffing an important target. Give those nasty scary doomstars coming for you a permanent -1 to...
Making special rules for the sake of having special rules serves no purpose. In the case of shields, none of those units have the choice to not...
Also, it annoys me Kroak's melee profile doesn't have a minimum value. It's kind of silly for him to struggle to duel an enemy hero simply because...
we can bind enemy spells? Awesome. imho the new command ability is healthier and more fun. And fairly neutral in terms of nerf/buffs. It changes...
We might be swimming in CP, but we also blow through them at an astonishing rate. Having a source that doesn't cost CP can have its uses. As for...
In fairness, the main reason claws of glory was bad was cuz we had 300 different ways of getting those re-rolls. Removing the redundancy was...
imho, that's great, and actually interesting. It's also far more skirmish-y than the old wary fighter. I like it. plus, with how many CP skinks...
what can I say, people are silly and dramaqueens... In a week we'l have a F.A.Q. and they'l be moaning again until 2 days later @LizardWizard...