issue with abstaining as a mechanic is that you get essentially what we have now. A model that's little more than a summoning battery sitting in a...
I know, the downside of being different. Not the first and not gonna be the last time it happens :P Also, people have the nasty tendency of only...
I'd assume the summon cost of stuff would be adjusted accordingly to keep things balanced. Keeping the current summon costs but overhauling the...
personally I'd go for the following: - Slann generates X points, and A points for every nearby starseer and B points for every nearby...
Basing it off command points would be worse. 1) You only get 1 command point/turn so there's not very little room to play around with. Right now...
again, OP doesn't necesarly mean actually usefull. It just means it's overpowered in a certain aspect.
As long as the entire table is technically possible guessing where we'd go is nigh impossible defensivly at least. Also, personally not a fan to...
that's hilarious. And also quite possibly quite OP.
that'd be horrificly overpowered. It'd make priority targets nigh impossible to attack. Also quite frustrating to play against. Decently fun to...
Nagash is OP as a wizard due to his 9 casts & + 3 to cast. With these bonusses he'l always end up breaking the magic system if it ever gets in a...
It is objective, all you need to do is define the cut-off point for "problematic" which you can easily do by some objective measure. Arbitrary,...
I disagree, I have an alternative, but I doubt I'l convince you of that alternative so sure :p
More usefull measures are to compare stuff to equivalent models. If the difference is too large you have something problematic. E.g. - if an...
yes movement is important. But not in literally every situation. There's inevitably going to be a situation where it doesn't matter that they're...
That's just no save. That's different from a 7+ save. @LizardWizard do you have the anwser?
don't natural 6's succeed anyway regardless of modifiers precisly to prevent modifiers from making it impossible to hit/wound/save? Or was that...
Temple guard are in a bad place as they combine 1 wound with a potential 2+ re-rollable rend-protected save. Which is either far too resilient, or...
Heavy armour is of course allowed, however it shouldn't be outright unkillable by "normal" troops. Imho the bigger issue is the eternal armsrace....
meh, we've got kroak who's literally too busy killing daemons to die. So even if all the slann technically "die" that wouldn't necesarly mean we'd...
Something's OP when the "counter" boils down to "just minimise the damage it causes and don't bother trying to defeat it". Or worse were the...